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Project brutality hud mods
Project brutality hud mods












It is even stranger in a game like Cyberpunk, since the whole thing with cyborgs etc would make it possible to integrate the HUD in a way that actualy felt like it was part of the world. But then you have all these icons over everything to really remind you all the time that no, you are just playing a game. To me it is very wierd how you spend years and years to make this huge beliviable world you step into and the goal is to make the player believe in this world and like it is real and they are in there. Project Brutality is basically an enhanced version Brutal Doom and for this mod, I played through the Doom 2 Reloaded megawad. I’m also going to be taking a look at Project Brutality v3.0 Test. But of course it is also possible in many other games, for example Red Dead Redemption 2 etc. I played through the Hellbound megawad with Brutal Doom v21 RC8, and the Ultimate DoomVisor HUD mod. Like in games like Last of Us 2 and God of War for example. To be honest it seems that this is mostly something Playstation has understood as many of their exlusive titles do HUD management very well where the HUD fades away or you can toggle it on for a brief period and then it vanish. It is strange to me that this has not become standard in games yet and that all developers understand that HUD elements do lessen the immersion and the cinematic experience. Yes, I just don't understand really how it is possible to make an option menu with this many options but still leave some out.














Project brutality hud mods